Category: Instrument design
Schmitt
Schmitt is a quadrophonic live-electronic music performance. The piece meant to challenge and explore the relationships between motion, gesture and music in a multi-channel speaker setup. Along with that the narrative of the performance is about overcoming existential crisis, which is translated into a sonic journey.
The main symbol is a self-made square wave Schmitt oscillator, which is the sound source throughout the whole piece. The development of the oscillator’s timbre is the transformation of the narrative.
The piece is also questioning a certain issue behind using self-made instruments or controllers compared to the use of traditional instruments. It is strongly connected to a reference point (expectation) of how the players gestures on the instrument are coordinated with the sounding outcome.
The Schmitt oscillator works with light-dependent sensors, which creates a strong relationship between hand gesture (shadow) and the sound itself. In addition to that there is an accelerometer sensor attached to the hand, which creates the shadow on the light sensor. The accelerometer is controlling the signal processes of the Schmitt oscilattor’s sound in other words it changes the timbre of the sound source. Along with that the accelerometer sensor also defines the spatial position of the sound and it projects it in different points in space in contrast to the sounding drone texture.
With a reference point of gestural movement, one can be engaged with the specific events on a holistic level, as it is the most important is to be able to judge with knowledge and comprehension. For example plucking a string on a guitar is not the same as pressing a key on a midi keyboard or turning a knob on a controller. Plucking a string has its own very specific world and will always have an identifiable behavior. The music culture adapted the nature of the instrument, the gesture that needs to be used to execute it and the sounding result of the process. There is a strong relationship between the performers choreography (gestures) and the sound result.
However when we are talking about DSP processes, which are combined with external controllers in order to enable an interaction with the sound, physically, the black box phenomena appears in music. It no longer enhances the choreography of the player.
There is no knowledge of the tools internal working principle. So it is easier to get alienated from the performance if one cannot find any reference points between the actions and sounding result. This problem doesn’t only concern the audience member but also the performer, in the sense that that performer can no longer access its body’s potentials to deal with the sound.
That is why in the piece of Schmitt the chorographical design of the performative tool is essential to both the performance and the composition. It meant to create a set-up where the relationship between the sound source and the DSP processes are understandable to a degree where one is able to play with this dimensions of its expectations.
As mentioned the essential motor and the inspiration of the composition of the performance was the Schmitt oscillator. The mechanism of the circuit itself is simple which is the strength of the instrument as well. The technical name of the circuit called Schmitt trigger oscillator hence the title.
The Schmitt-oscillator has two small sensors to control the frequency and the trigger rate of the signal. The oscillator generates a simple square wave. It works with two light dependent resistors (LDR), meaning that the frequency and the trigger rate depends on the light circumstances around the sensor. With the shadow of the hand on top of the both LDRs creates a low frequency wave with a slow trigger rate and in full light a high frequency wave with a fast trigger rate.
The goal in the piece is to acquire a deeper understanding about its limitations and characteristics. Having this bottom approach there is a more in depth overview where the device increases its capability to be a performative tool. Playing on it like a traditional instrument made it feel free and comfortable when the performing takes place and easier to be able interpret its behavior.
That is also how partly the narrative got together. In order to reborn one needs to destroy the existing world. To develop one needs to change sometimes to its core. How to keep one’s core characteristic but still reborn in a higher state? These reflections and the oscillators behavior shaped the piece and the development of the instrumentation.
However when we are talking about DSP processes, which are combined with external controllers in order to enable an interaction with the sound, physically, the black box phenomena appears in music. It no longer enhances the choreography of the player.
Monolith
interdisciplinary piece
After their successful first collaboration for A Pole Tragedy, performer Sofie Kramer and sound artist Mári Mákó reunited to create a new pole-dancing piece: Monolith. During a residency at Instrument Inventors Initiative they started their research on creating a new pole-dancing instrument, exploring technical innovation and sensory experience through the means of sound and movement.
Together with ViaZuid they will create a performance that will premier in 2025 at Rooms Festival, Maastricht. In this ecstatic pole dancing trip the pole becomes a sacred object, a gate to a different world where ancient wisdom lies, a forgotten wisdom that hides inside the body. They resurrect the energy of this metallic agent, seeing the pole as a ritualist object that provokes a spiritual experience, while at the same time playing with the cliches of pole dancing and the expectations of the audience. Through interaction between the dancer and the pole, supported by bright white light and futuristic electronic sounds, the audience is left with a hybrid atmosphere between now and tomorrow.
“We see that the mediator, the pole, is encapsulating the modern material world, which we transform with the help of sensory design. By turning the pole into a “living” entity with sounds, we can break down and develop another sense of ritual, connected to performance practice. The process of discovery is then a question of accepting to share control of a process with entities that are different from ourselves, and of being sensitive to the unexpected.”
Credits:
Concept: Sofie Kramer & Mári Mákó
Choreography and dance: Sofie Kramer
Composition and sound design: Mári Mákó
Instrument design: Francesco DiMaggio
Dramaturgy: Joske Koning
Made with support of: Instrument Inventors Initiative, SeptemberMe Festival, ViaZuid, Rooms Festival
links
Pole Tragedy
“Sofie Kramer astounds her audience with hellish physical tricks and beautiful prose.” – Theaterkrant
“The death of a beautiful woman is the most poetic topic in the world” – Edgar Allen Poe
“In A Pole Tragedy I search for female autonomy and sexual self-determination in a male-dominated society. Fascinated by Euripides’ famous tragedy Iphigenia in Aulis, about the sacrifice of a young girl’s body in a men’s war, I explore the thin line between violence and the erotic. In a sweaty duet between my body and a sky high pole I dive into my darkest desires, with Iphigenia as my heroic alter ego. Pushing the power dynamics between my body and the pole to extremes, together with composer/sound artist Mári Mákó I built my own interactive dancing pole, which I play with my body like a music instrument. The hard, immobile, shiny piece of steel gets its own voice and is no longer a passive object in a feminist female fantasy. ”
Credits:
Concept, text, direction, performance: Sofie Kramer | Instrument development, sound design: Mári Mákó | Dramaturgy: Doke Pauwels | Audio-technical consultancy and live operation: Anne-Jan Reijn | Costume design: Esther Sloots | Lichtdesign and video: Hendrik Walther | Artistic coaching: Keren Levi | Technician: Leon Vergouw | R Kelly Cover: Sofie Kramer (singer) and Tijl Kramer (producer) | Campaign image: Casper Koster (photography) and Jesse Smits (poster design) | Teaser: Hessel Stuut | Scene photography: Nichon Glerum | Made with support of: Bureau Dégradé, GREENHOUSE/Veem House for Performance, Performing Arts Fund, Amarte, Norma Fund and AFK | Many thanks to: Carl Beukman